Lormy’rs Big Book of Authority
This is a big heavy law book, decorated with sturdy steel furniture.
It is carried as a shield
Rank 1 Cost: 1300, Mystical Defense: 21
Physical Rating: 1, Mystical Rating: 3, Intiative penalty: 2, Shatter Theshold: 12
- Rank 1: Steely Stare +1, Enhanced Matrix (Thread rank)
- Rank 2: Steely Stare +2
- Rank 3: Cutting Words +1
- Rank 4: Cutting Words +2
- Rank 5: Leadership +1
- Rank 6: Leadership +2
- Rank 7: Throw the Book: When observing someone doing something that is against the local law, 2 strain to recite the Law from the book, in a booming voice. The effects of Steely Stare is now expanded to preclude movement. The Target must understand what you are saying for the power to work. Does not work on Horrors or Horror Constructs; they don't give a rats ass about your laws
- Rank 8: Last Word: When someone uses any action targeting Social Defence while out of combat on the owner, the owner can take two points of strain and make a Leadership test against the number rolled on the social power. Success negates the effect. An extra success turns the attack back on the attacker, as long as the result of the Leadership is higher than the attackers Social Defence, and they could plausibly be affected by it.
Crystal Plate Of Hurloon
This is a set of crystal plate armor, made from bright green crystal laced with inky black veins that seem to slosh around inside the crystals
Reference of this type of armor has been found in a Theran book about the Minoan culture and the perculiar and feral race of bull-headed Namegives on the island of Crete, not far from Thera. An expedition came back to Great Thera bearing a few of these sets.
Mystical Defense 15, 800LP base, Armor 6/6, ini -4.
- Rank 1: Key Knowledge: Name of the Armor
Negate 1 point of initiative penatly.
- Rank 2: Negate 2 points of initiative penatly.
- Rank 3: Stealthy Stride +1
- Rank 4: Stealthy Stride +2
- Rank 5: Surprise Strike +1
- Rank 6: 1 Strain: Camouflage. The patterns flow and cover the armor, matching the surroundings to the point of making the character all but undetectable, +10 to the difficulty of all tests made to discover them by sight
Rathmar’s Chains
This is an length of heavy chain with a crescent moon shaped blade on one end. It is roughly made and blackened by fire and magic
300 LP Base, Mystical Defense: 12, Size 3, dmg step 5 (Like a Broadsword)
- Rank 1: +1 damage rating
- Rank 2: Rathmars Agony, 2 strain, target hit that round, in addition to taking damage, gets wrapped in an agonising ghostly chain, takes step 3 Dex penalty that relents slowly, one point at the end of each round. A character at zero Dex cannot take actions, dispel like a circle 8 spell
White Heron
This is an incredibly beautiful Jian, obviously made by a true master of the trade. The blade is quite long at 110cm, flawless and mirror polished, except for a white heron etched on one bevel near the hilt, the words “White Heron” in Mandarin on the opposite bevel, both repeated on the other side of the blade. The sword is very light, weighing perhaps a quarter of a broadsword of similar length, and is obviously made for fancy fencing moves.
It is a novice rank thread item, meaning the first rank costs 100LP. Mystic defense is 8, and two extra successes will reveal that there is really strong magic in the blade.
The sword was made by the legendary Weaponsmith Li Mu Bai, several hundred years before the Scourge in Cathay, as a gift for the Emperor’s young son. It will refuse to be fully drawn from its scabbard – which is made of white lacquered tortoise shell and a thing of beauty in and of itself – in combat, until a thread has been woven.
- Rank 1: Key Knowledge: The Name of the blade, which is Right there on the blade. What do you Mean you can’t read Mandarin? What are you, some kind of Peasant? Tsch. +5 Melee Weapons, +5 Riposte with the White Heron. Used against inanimate targets, it will bite deep and with an elegant eagerness. The sword will refuse to cause damage to any living creature, but anyone watching will agree that Oosh; that would have Really hurt, like youch. This should only be revealed to the player after they've invested the hundred LP.
- Rank 2: Deed: Swear to put aside conflict, never hurt another living thing, and to become a vegan. The sword will glow as a medium light quartz on command
- Rank 3: Cutting the Red Tape + Rank to any test against bureaucracy
- Rank 4: + Rank on any test used to figure out if someone is telling the truth
Robes of Night
This is a set of fine wizards robes blue to the point of being very nearly black, made from a smooth material that feels like silk
These robes are described in the Journal of Corr, an elf Wizard. They are robes worn by an ork wizard Named Chorangi Treckezh, who died on a secret mission to carve a hole from the surface of the Throal Mountains down to the Halls of Throal, in order to let a throng of summoned Horrors and constructs loose inside.
500LP base, Mystical Defense: 15
- Rank 1: Enhanced Matrix (rank)
- Rank 2: Stealthy Stride +1
- Rank 3: Stealthy Stride +2
- Rank 4: Stealthy Stride +3
- Rank 5: Stealthy Stride +4
- Rank 6: Stealthy Stride +5
Shield of Zanjan’s Sacrifice
This is a large kite shield made of wood covered in leather, rimmed with steel, and painted red and blue.
First rank cost: 800, Mystical Defense: 15
Physical Rating: 2, Mystical Rating: 1, Intiative penalty: 2, Shatter Theshold: 19
- Rank 1: Negates the Initiative penalty
- Rank 2: Physical Rating +1
- Rank 3: Mystical Rating +1, Leadership +1
- Rank 4: Physical Rating +2, Leadership +2
- Rank 5: Mystical Rating +2, Leadership +3
- Rank 6: Physical Rating +3, Leadership +4
Black Panther
This is a set of surprisingly light blued steel plate armor with blue and red decorations.
This armor was made in Great Thera for Cathera the Beastmaster; the maker’s mark belongs to an elven Weaponsmith Named Hargr. How an elf could be Named like an ork that way? You’ll have to ask him. This has seen long and glorious use, Cathera has worn it on missions in Creana, Vivaine, Indrisa and Barsaive, mainly on missions scouting for villages to raid for slaves in and near Cara Fahd. A notable story tells of how he wore it in the battle of Sky Point, a battle that ignited in him a glowing hatred of Throal and the rest of the uppity people of Barsaive the damn Theran Province.
500 LP Base, Mystical Defense: 13,
Physical Armor: 9, Mystical Armor: 0, Intiative penalty: 4
- Rank 1: Initiative Penalty: -1
- Rank 2: Initiative Penalty: -2
- Rank 3: Initiative Penalty: -3
- Rank 4: Initiative Penalty: -4
- Rank 5: Stealthy Stride +1
- Rank 6: Stealthy Stride +2
Bulwark of Landis
This is a 60cm diameter round shield, its main body made of smooth light green semitransparent living crystal which changes hue towards blue or yellow depending on the angle of light, rimmed in rune inscribed blued steel.
This shield was made during the Scourge in Kaer Pictaveau, a mostly human settlement in the heart of Landis, by the Troll Weaponsmith Toriocht the Halfling, also known by the Name or Title ‘Datar’.
Mystical Defense 14 Threads 1
Physical Defense +2 Mystical Defense +2 Initiative Penalty -2 Shatter Theshold 18
- Rank 1: Initiative penalty drops to -1
- Rank 2: Astral Sight +1. 1 strain: When looking through the shield, +3 to Astral Sight for the purpose of determining how corrupt Astral Space is in the area
- Rank 3: Initiative penalty removed entirely
- Rank 4: Astral Sight +2
- Rank 5: Physical Rating +2
- Rank 6: Mystical Rating +2
Girdle of Melian
This is a beautiful girlde of linked brass plates, each embossed with a scenes of ancient battles and heroes long forgotten. When found, it is scaled to fit a Windling, but with a thread attached, will resize to any wearer.
LP 1300, Mystical Defense 14
- Rank 1: Strength +1
- Rank 2: Strength +2
- Rank 3: Strength +3
- Rank 4: Deed: Seek out Luid the Fire Elemental and Feitigh the Air Elemental, and gain their approval for using the Girdle they helped create.
Trail of Sparkles: Simple action, 1 Strain. When the wearer moves at least half of their (or their mount’s) Movement Rate, sparkling light spills forth, leaving long contrails behind the wearer. The wearer gains +3 to any Knockdown Difficulties in close combat until the end of the turn
- Rank 5: Sparkle Strike: Simple action, 1 Strain. When the wearer moves at least half of their (or their mount’s) Movement Rate, sparkling light spills forth, leaving long contrails behind the wearer. The wearer gains +3 to any Knockdown Difficulties in close combat until the end of the turn, and the first attack of the users round gains +3 damage
- Rank 6: Sparkle Shower: In addition to Sparkle Strike, +1 strain, the users first attack gains 2m radius AOE, dealing half the rolled damage to all eligible targets in the area with no separate hit roll
Phèdre's Harlequin Mask
This is a half-mask of carefully and beautifully arranged peacock feathers, covering the top half of the wearers face
LP 1300, Mystical Defense 14
- Rank 1: Charisma +1
- Rank 2: Charisma +2
- Rank 3: Charisma +3
- Rank 4: Deed: Seek out Luid the Fire Elemental and Feitigh the Air Elemental, and gain their approval for using the Mask they helped create.
Enhanced Matrix, rank 1
- Rank 5: The Matrix is now rank 2. Phantom Rose 1 strain: Produce a phantom image of a black rose dripping blood from its thorns from thin air. Gain +3 spellcasting and spell effect to their next spellcasting test
- Rank 6: The Matrix is now rank 3. In addition to the rank 5 effects, the Phantom Rose reduces any Sensing tests the target(s) may take by 5
Archimedes
This is a lovely carving of an Owl, about 25cm tall and carved from veined malachite. In it resides an ally spirit whos carries the Name Archimedes and has great knowledge of Alchemy
Journeyman item, Mystical Defense 11
- Rank 1: +1 to the Alchemy skill.
- Rank 2: +2 to the Alchemy skill.
- Rank 3: +3 to the Alchemy skill.
- Rank 4: +4 to the Alchemy skill.
- Rank 5: +5 to the Alchemy skill. Will work like Upandal's Blessing (for alchemy tests only)
Lavender Dragon
This is a mildly curved broadsword made from damascened steel that has been heat treated at a very high temperature
Master tier item, Mystical Defense 15
Base damage step 8
- Rank 1: +1 to hit with this weapon
- Rank 2: +2 to hit and Riposte with this weapon,
- Rank 3: +3 to hit and Riposte with this weapon, will allow the user to use the Second Weapon Talent to strike again with this weapon, negating the requirement for that Talent to be used with a different, off-hand weapon.
Black Dragon Armor
This is a lovely set of black dragon themed steel plate armor, fitted for an elf with room for an impressive bosom.
Master tier item, Mystical Defense 15
Base Armor 9/0, Initiative penalty 4
- Rank 1: Negates initiative penalty, Physical Defense +1
- Rank 2: Physical Defense +2, Mystical Defense +2
- Rank 3: Physical Defense +3, Mystical Defense +3, Socical Defense +3
Shield of Flame
This is a medium sized crescent shaped shield decorated with a design in black and firey orange
Warden tier item, Mystical Defense 15
Physical Rating +2 Mystical Rating +1 Initiative Penalty -1 Shatter Theshold 19
- Rank 1: Physical Rating +1
- Rank 2: Mystical Rating +2
- Rank 3: Mystical Rating +3, Gives the wearer 10 points of extra armor against Dragon Breath
Shield of Sleed
This is a medium sized round shield apparently carved from a single piece of mottled grey granite, with a classic shield bow
Master tier item, Mystical Defense 14
Physical Rating +2 Mystical Rating +0 Initiative Penalty -1 Shatter Theshold 19
- Rank 1: Physical Rating +1
- Rank 2: Mystical Rating +1
- Rank 3: Physical Rating +2
- Rank 4: Mystical Rating +2
- Rank 5: Call on Sleed, the Maker of Mountains, once per day, Standard action, range Touch: Cause a rune encrusted boulder roughly 2m tall to burst from the ground, displacing anyone and most anything in its way. Useable only outdoors or on the lowest floor of a building. The boulder is different each time, and brings with it the chill of the grave
- Rank 6: Call on Feitigh the Wind, 1 strain, Free action: If a Shield Bash target fails their knockdown test, before being knocked down, they stumble back a meter for every point they failed the knockdown test by. If they hit something rigid along the way, they suffer the remaining distance in physical damage, no armor
- Rank 7: Call on Luid the Fire, free action, 3 strain: Shield Bash causes a lick of flame to emerge from the shield, adding step 7 (d12) rolled seperately to the damage dealt, but still counted towards the Knockdown test
Sindre's Tattoos.
This is a box full of mechanical beetles the size of a Dwarf's thumb. When the thread is attached, the beetles jump to action, crawling all over the skin of the owners thighs, body and face, decorating it permanently with a tribal pattern tattoo
Warden tier item, Mystical Defense 8
- Rank 1: The user is comfortable in almost any natural weather
- Rank 2: Mystical Armor +1
- Rank 3: Mystical Armor +2
- Rank 4: Deed: Seek out Luid the Fire Elemental and Feitigh the Air Elemental, and gain their approval for using the Tattoos they helped create.
Stealthy Stride +1
- Rank 5: Navigation +1
- Rank 6: Navigation +2. For 1 point of strain, the user can reform the tattoo to show a simple map of the surrounding area on his torso.
- Rank 7: Navigation +3, Wilderness Survival +1. The map is now greatly refined, still using broad lines and tribal signs for things like settlements and danger, but it will show detail down to 20m across.
Corr's Wand Of Power
This is a 30cm long straight polished rod of white ivory, carved from the tusk of a large animal. It has a clearly designed and shaped handle, and near it, it has a small decorative cap of gold.
It could perceivably be used as a baton, should the user so desire, damage rating 1, size 2
Master tier item, Mystic Defense 15
- Rank 1: Spell Effect +1
- Rank 2: Spell Effect +2
- Rank 3: Spell Effect +3
- Rank 4: The user can cast the spell Clean at will, no Spellcasting test required
- Rank 5: Disease Theory: The user develops a sophisticated theory of how many diseases are caused by tiny living things he calls 'microbes', and can concuct a Cure Disease potion once per day
- Rank 6: The user can produce a potion making even the brutiest ork who drinks it appear as a sophisticated and well-spoken Elf for a day and a night, gaining +5 to all charisma based tests targeting Elves for the duration
Spec Op Specs
This is a pair of elegant sunglasses, rimmed in a titanium alloy, with lenses made of dark orange crystal. Even without a thread, wearing them will partially negate any penalties for sharp light
Warden tier item, spell defense 9
- Rank 1: The user never gets a negative modifier to sight-based tests due to bright light
- Rank 2: Social Defense +1
- Rank 3: Awareness +1
- Rank 4: Disarm Trap +1
- Rank 5: Scan for Traps (1 strain, standard action): +3 when making an Awareness test to look for traps.
- Rank 6: Danger Sense +1
The Authority
This is a really big and impressive two-handed sword, just small enough to allow a strong human to wield it. It's almost 2m long, made of mirror polished well-tempered steel, the blade is leaf-shaped and balanced to deliver powerful slashing attacks.
Master tier, Mystic Defense 15
Damage step 8, strength minimum 15, size 6
- Rank 1: 1 strain, standard action: Terror (Horror power, DMG 466), Step Cha + Rank
- Rank 2: Damage dealt with the weapon to a living target, after armor, up to the target's death rating, heals the wielder the same number of Damage points
- Rank 3: Damage and wounds dealt with the weapon to a living target, after armor, up to the target's death rating, heals the wielder the same number of Damage points and Wounds
Conker
This flail has a long stout haft of chestnut wood, and the reinforcing bands, chain and smooth round ball of are made of deep brown bronze, The handle portion of the haft is wrapped in old, black leather.
Journeyman Tier
Without a thread attached, it has the same stats as a normal flail - Size 3, Damage 5, Strength minimum 10, Dexterity minimum 7
- Rank 1: Attacking with this flail ignores the Defense boost of any shield the target may use, and using Riposte against it requires an extra success
- Rank 2: Damage step +1
- Rank 3: Damage step +2
- Rank 4: Burr Out, free action, 2 strain taken before rolling to hit: A glowing green spiky aura forms around the head, adding 5 steps to damage dealt if the attack connects
- Rank 5: Burr Out can now be used after knowing if the attack hits